71 Royalty-Free Audio Tracks for "Texture Sound"

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An experimental soundscape from space. This is my first texture sound, let me your feedbackand and share your usage with me!. File :- duration : 43 sec- type : wav- size : 7. 26 mo- resolution : hd 16bit 44,1khz stereo. Sound specification :- origin : sample recorded. - sujet of sample : electric switch. Production tools :- daw : fl studio 20- effects : experimental reverb, phaser, lfo filters, modulation, equalizer, compressor. For more information please, contact me by private message or by mail at : alayan@orchestral. Be.
Author: Alayan
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This is a field recording from a window on a street corner in williamsburg, brooklyn, during a summer afternoon in august 2019. This is a short clip of a single distant horn honk from a car. This is a short clip intended to be a background texture for sound design, longer version also available. Recorded with a neumann stereo pair into the sound devices 633.
Author: Brett+Butter
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04:44
Https://multimediagigant. De/wavestate background fear adventure thriller drama phantom nightmare haunted fearful thrill suspense terror spooky terrifying sinister dramatic scary macabre ghost anxious hell creepy spectre bogey weird atmos delusion grisly gothic phantasm frightful shady nexpectedly imminent depressive fearing wierd background-sound threatening cellar impending general imaginair symphonic frightened film frightening tonal texture whitenoise.
Author: Multimediagigant
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03:12
I'm attempting to create a controllable thunderstorm for a film, and this is my first legitimate attempt. This recording consists of 4 samples of rain, and another 3 samples of rain+thunder that i recorded one afternoon. Equipment used was the inbuilt mics on a roland r-26, and a sennheiser me66 into a sound devices 702. The clips were recorded at 96khz/24-bit, and they were processed at 48khz/24-bit. For processing, i put the samples into kyma, and crossfaded for texture. The howling wind sound is an analog-style low pass filter's frequency, level, and resonance being controlled by a wacom intuos4 pen/tablet. The rain slowly swells, which was done by changing parameters of a granular reverb. The thunder was also controlled by the wacom tablet, with x, y, and z (pressure) dimensions mapped to making the thunder swell in level, density, and texture. This could have been output in surround, but i don't have that many monitors ;). This style of "rain-synthesis" can also go on indefinitely. Please let me know what you think of the quality of this track; eg, if it sounds real, if the wind sounds ridiculous, too much thunder, etc. Use this sound (wherever) if you want to, or let me know if you'd like an mp3 of this, or for it to last longer. I'd like some credit if you do use it, but it's no big deal. A blog is up explaining the method of creation here:http://www. Kylehughesaudio. Com/2/post/2013/02/tempest. Html.
Author: Tehspaz
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01:28
This racing vehicles recording 2 track. It might be viable for use in racing and driving video games. But over the past few years, games emerged as some of the top-selling products in video and computer gaming. The main focus in such a project would be on generating a score by merging a few sounds in the background of the soundtrack (such as bumping or breaking) with specific vehicle sound effects (such as braking). Loops would be used to affect pre-composed music, using live data to change the mix and instrumental direction (such as the dynamics, texture or timbre), or even the pitch, rhythm or tempo), moreover, the musical soundtrack for racing vehicle gameplay could be stored in a memory card to use in digital sport car sounds unit that convenient sound effects according to the processes, which is essential to participate in the training driver by granting the user with more information. In real life, the driver has more sensory information.
Author: Kurd
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The new and improved ultra-soft noise v2 is here!. This has been optimized for itunes and other audio players. The file includes full tags and album art - 320kbps mp3. Simply log in and slam that download button. Free to download and distribute!. Created completely from end-to-end with open-source software. The audio has been updated to higher quality:3x the noise of the previous version, but with a slightly softer tone to increase effectiveness. Over 100 separate streams of noise was generated to create this. (v1 used 21 streams in 44khz/24-bit in a v0 mp3)the entire project was created, mixed, and mastered in 96khz/32-bit float. This file is limited to 1 hour because the use of a larger bit-rate and the amount of noise used. Helps with many sound pollution problems and audio-stimulus problems such as: sleep, concentration, tinnitus, headaches, and so much more!. If this has helped you, please share your story in the comments below and feel free to distribute this all over the web to help others!. I am leaving the original file https://freesound. Org/s/132275/ online for those who prefer it's tone and texture over this - v2 is a smoother and more relaxing texture.
Author: Assett
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Here it is! my first ever submission on freesound! i decided to start this all out with a bang, and post something really cool that i'm proud of making. I'm not sure exactly what this creature was supposed to be. I'll leave that up to your imaginations. How it was made:. Software: fl studio 20. Plugin(s): serum, valhallaroom, ott, fruity parametric eq 2, and fruity delay 2. This was made completely with synthesizers. I used serum for the main synth, made copies of it, and modified each of them to sound unique from the other. I'd try to explain how the synth was made, but there's a lot of stuff. To process it, i used ott to make it sound more powerful and clear, eq to get the frequencies and texture right, delay with a low pass filter to get that outdoors echo feel, and valhalla room for the reverb. I had fun making these. Enjoy!.
Author: Resaural
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01:07
I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Author: Resaural
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guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Author: Syntheway
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Walking on beach sand with variations of footsteps. Closed microphone technique used to capture sounds and focus on the steps and texture of sounds.
Author: Untitled
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Recording of me zipping and unzipping my winter coat. Rustling sounds for adding texture or color to sounds are also included. Recorded with my zoom h1.
Author: Fedsmoker
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This is a sample i made from a piano through a variety of processors. It sounds to me like a texture you may hear in a boiler room or some kind of ventilation system.
Author: Gchase
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An out-of-tune guitar being strummed. Useful as a spooky texture/stinger. All my sounds are fully free to use, but please consider leaving a comment to let me know how you'll be using them. Just curious! :).
Author: Traviedoodle
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One of a series of heavily processed sounds of me ripping various objects off a sticky surface. I ran the original recordings through s-layer, the sample-mangling plugin from twisted tools, combining and mulching everything into new, dynamic sounds with lots of movement and texture.
Author: Mrfossy
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Created by dmak and formatted for use in the make noise morphagene. Based on multi-resampled stacked loops with enough space to play with. I hope people who are looking for structure, texture and glitchy sounds will find there a useful playground.
Author: Nemox
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Sounds made with modular synthesizers clouds texture synthesizer & marbles random sampler & semi modular synthesizer behringer crave. Recorded with audacity wav format mono, sampling rate 44100hz 16bits. The 64 wav files complete the 4 mb which supports the korg volca sample. Make noise ;=).
Author: Dj Somar
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This is a mono recording of a psaltery. This was recorded as-found with no tuning or cleaning done to the instrument. It is a series of single tones followed by two note chords. Dissonant and full of texture. It was recorded using an audio-technica at875r microphone at 48khz/24bit.
Author: Timothydy
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02:49
created and formatted for use in the make noise morphagene. The sounds contain elements that i’m drawn to like dynamics, distortion, rhythm, and artifact noise. If users are looking for noise floors, breathing drum loops, and grimy textures, hopefully they will find it inspiring or useful enough to let it occupy the 64. 7 mb of space on their microsd cards. .
Author: Makenoisemusic
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This is a soundscape i made for a large scale art and oral history event for light night in liverpool. It was designed to create the texture of a working docks in liverpool in the 50's & 60's. Some of my sounds from a tascam dr-07 mkii. Plusprops to these sounds to adding to the mix. 98479__juskiddink__flock-of-seagulls72805__lg__steam-whistle-090518106111__thatjeffcarter__clanking-warehouse-combined-stereo145721__rmutt__mooring-rope171376__klankbeeld__container-port-01213600__genghis-attenborough__train222037__sailor55__marinepiledriver-sel244233__ikbenraar__car-ferry-terminal-dover. Cheers. Gav. Http://gavcross. Co. Uk/time-liners-and-light-night-liverpool/. Let me know if you use this - just out of intrigue!.
Author: Fortom
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Ave Maria composed by Charles Gounod. Ave Maria was composed based off of the harmony and texture of Johann Sebastian Bach's Prelude No.1 in C Major from Well-Tempered Clavier Book I (BWV 846).
Author: Composer: Charles Gounod (1818–1893) Contemporary Performer: John Michel, a cello professor at Central Washington University
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This is the latest homework i have done, for this one i imagined this:its as if you were hearing from the ears of the person in the cashier spot, at a busy restaurant, this person gets caught in a time wrap and they start to like trip on these sounds from the kitchen, the stage across the bar, and even them turning a page on their boring magazine. If you read this and haven't played it yet, close your eyes and imagine you're that person and tell me what you feel!. At this point i have learned about effects and all that(still no pro), so be sure to listen with earphones for the best experience!sounds i used:. The busy kitchen (but i used the texture i made from it, you can see it in my other uploads) from cpark12 https://freesound. Org/people/cpark12/the funky free saxophone from insigner https://freesound. Org/people/insinger/the water faucet from redafs https://freesound. Org/people/redafs/the pan bam (as i like to call it) from jonascz https://freesound. Org/people/jonascz/the page turn from lawnjelly https://freesound. Org/people/lawnjelly/.
Author: Amandakopper
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